Is there a built in way for an object's spin to affect it's bouncing or hitting objects?
For example, imagine a sliced ball in tennis hitting the ground, it would affect it's bounce height and add a possible acceleration or slight change of direction to it. Or, if you were to throw a basketball just up and spin it backwards toward yourself, when it would land it you bounce up and go over you. I hope I managed to explain what effect I'm trying to reproduce.
Is there a way to achieve this with what is already available in UE4, or do I have to "manually" add forces to these spinning actors depending on the spin force, material friction, etc?
asked Oct 05 '18 at 10:48 AM in Using UE4
answered Oct 05 '18 at 11:10 AM
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