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Is there a built in way for an object's spin to affect it's bouncing or hitting objects?

For example, imagine a sliced ball in tennis hitting the ground, it would affect it's bounce height and add a possible acceleration or slight change of direction to it. Or, if you were to throw a basketball just up and spin it backwards toward yourself, when it would land it you bounce up and go over you. I hope I managed to explain what effect I'm trying to reproduce.

Is there a way to achieve this with what is already available in UE4, or do I have to "manually" add forces to these spinning actors depending on the spin force, material friction, etc?

Thank you.

Product Version: UE 4.20
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asked Oct 05 '18 at 10:48 AM in Using UE4

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The bouncing ball template seems to be doing what you're describing, no?

Image from Gyazo

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answered Oct 05 '18 at 11:10 AM

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avatar image Hawba Oct 05 '18 at 11:20 AM

Yes, thank you. I've looked everywhere but in the templates, silly me.

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