Is there a built in way for an object's spin to affect it's bouncing or hitting objects?

For example, imagine a sliced ball in tennis hitting the ground, it would affect it’s bounce height and add a possible acceleration or slight change of direction to it. Or, if you were to throw a basketball just up and spin it backwards toward yourself, when it would land it you bounce up and go over you. I hope I managed to explain what effect I’m trying to reproduce.

Is there a way to achieve this with what is already available in UE4, or do I have to “manually” add forces to these spinning actors depending on the spin force, material friction, etc?

Thank you.

The bouncing ball template seems to be doing what you’re describing, no?

Image from Gyazo

Yes, thank you. I’ve looked everywhere but in the templates, silly me.