Run Blutility on CheckMap?
Hi! I want to expand the Check Map, by having Blutility scripts plug on actor types and return errors if some criteria is not met.
For example, if a static mesh in the world has an empty static mesh field, my Blutility that checks all meshes would see it and print an error that links to the faulty actor.
I can build the script, but I want to add it to the Check Map. Can I do it from the editor or do I need to edit the code to customize this option? I don't want to code an option that might already exist!
asked Oct 05 '18 at 05:22 PM in Blueprint Scripting
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