UE-61007 Start time being ignored on Play audio component
UE-61007 Similar to this post
Audio Component or spawn 2D sound both ignore the start time designation and default to beginning of clip when triggered.
Also can't scrub, trim or split audio clip in Level Sequencer. if edited, audio will start from beginning of clip when timeline reaches the split or trim point and not at the designated time it was split at.
asked Oct 05 '18 at 07:33 PM in Bug Reports
Click on the audio component and on the right in the detail panel go down to activation and just make sure that the auto activate is unchecked it is checked by default so it will ignore all commands and fire right on begin play
answered Jan 15 '19 at 04:42 AM
yep that was one of the first things I checked based on various posts about similar issues
answered Jan 15 '19 at 02:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here