how to keep destroyed actor from re - spawning after saving and loading?
hi , I have some " key " blueprint pickups that destroy on overlap and in turn , destroy doors that I overlap after getting the keys. these are set in arrays and listed in a struct and enums. so I can just add new key names and select which key will open which door. this all good , but when I save , then reload the keys and doors respawn again. So i'm trying to figure how to keep them from respawning after saving the game and reloading . I've heard some talk about Fgameplay tags and containers , or giving each actor a unique ID or name and checking that list to see if they are destroyed. But I don't know how to implement these things or where to put them . Does anyone know how to do this? or is there any tutorials about this? I've posted these questions on the regular forums , but have not gotton any replies. thanks for any help.
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