x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to add OnlineSubsystemGooglePlay", "AndroidAdvertising

Hello. I'm having problem with adding subsystemGooglePlay modules to the build.cs file. I have it working in one App on Google Play just fine with Ad Mob units showing perfectly but for some reason in my other projects the Build.cs file shows differntly and I don't know how to add OnlineSubsystemGoolePlay and Advertising to it. Here is the Build.cs as from my non working project. All though if I do added in to the bracket it works great but once trying to uploaded to Google Play it shows error. Something about can't find android name. So how do I add extension correctly so the APK passes trough the Gates of Google play.Thank for any kinda help.!!

using UnrealBuildTool; { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

     PrivateDependencyModuleNames.AddRange(new string[] {  });

     // Uncomment if you are using Slate UI
     // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
     
     // Uncomment if you are using online features
     // PrivateDependencyModuleNames.Add("OnlineSubsystemGooglePlay", "AndroidAdvertising");

     // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
 }

}

and also what does Uncomment if you are using features line mean. How do I Ucomment since I'm using online features such as of a Google Play services.

Product Version: UE 4.15
Tags:
more ▼

asked Oct 06 '18 at 07:55 AM in Using UE4

avatar image

silverfish1000
122 11 21 27

avatar image Aleksandro Nov 11 '18 at 03:36 PM

https://youtu.be/o2apTvMFDy0 this should help with ads Setup https://github.com/feixuwu/UnrealEngine4-EZ-Mobile-Ads Plugin for Video,interstitial, banner ads (different Networks or just admob) check online Subsystem in Settings for Android. Why do you have issues now after already uploading one app successfully to Google Play?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question