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こちらのアセット https://www.unrealengine.com/marketplace/multi-lock-on-system を参考に自プロジェクトにて マルチロックオンを導入してみたのですが、追尾ビームに攻撃判定を付けて敵を破壊できるようにしたところ、 マーカーがいつまでも残ってしまい、エラーが出てしまいます。alt text あと、マーカー側のBPでBrush変数にコンパイルエラーが出てしまうようです。alt text alt text

1つ目のエラーの翻訳 Buleprintランタイムエラー "CallFunc_Array _Get_Item1プロパティを介してBP_LockOnTarget2Dにアクセスしようとしましたが、BP_LockOnTarget2Dは保留中です"。 Bleprint:BP_LockOnController関数:コントローラグラフノード上でUbergraph BPロックを実行する:更新ロックオン時

2つ目のエラー翻訳 buleprint実行時エラー「アクセスできないプロパティメーカーを読み込もうとしていません」Blueprint:UI_LockonMaker2D関数:ExecuteUbergraph UIロックをMaker 2Dグラフに追加する:EventGraphノード:SlateBrashにメンバを設定する

Product Version: UE 4.20
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asked Oct 06 '18 at 08:17 AM in Japanese

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avatar image Tarrow100 Oct 07 '18 at 02:57 AM



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