x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to fix the "Failed to compile newly created game module" error?

For some reason whenever I try to create a new a new c++ class, it says "Failed to compile newly created game module." I've been trying different versions of Unreal so could that be the reason as to why I'm getting this strange error. Here's what the output log says.

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-811193676) SRandInit(-811193674).
 LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
 LogStats: Stats thread started at 0.508805
 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
 LogInit: API Version: 2927265
 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.11
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files/Epic Games/UE_4.11/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Using libcurl 7.41.0
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with WinSSL
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: BRANDON-PC
 LogInit: User: Brandon
 LogInit: CPU Page size=65536, Cores=2
 LogInit: High frequency timer resolution =3.215371 MHz
 LogMemory: Memory total: Physical=8.0GB (8GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 313.65 MB used, 313.65 MB peak
 LogMemory: Process Virtual Memory: 314.39 MB used, 314.39 MB peak
 LogMemory: Physical Memory: 6300.08 MB used, 8175.43 MB total
 LogMemory: Virtual Memory: 621.73 MB used, 8388608.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'AMD Radeon HD 6800 Series' (Feature Level 11_0)
 LogD3D11RHI:       1011MB of dedicated video memory, 0MB of dedicated system memory, and 3831MB of shared system memory, 1 output[s]
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     Adapter Name: AMD Radeon HD 6800 Series
 LogD3D11RHI:   Driver Version: Unknown (internal Unknown)
 LogD3D11RHI:      Driver Date: Unknown
 LogRHI: Texture pool is 708 MB (70% of 1011 MB)
 LogD3D11RHI: Async texture creation disabled: no driver support
 LogShaderCompilers: Guid format shader working directory is -10 characters bigger than the processId version (../../../../../../Users/Brandon/Desktop/MyProject/Intermediate/Shaders/WorkingDirectory/6072/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Brandon/AppData/Local/Temp/UnrealShaderWorkingDir/9A46E3FC432EF6C05A4DFA907A672813/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 1.35s 46MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Brandon/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Brandon/Desktop/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Brandon/Desktop/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Brandon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMaterial: Uniform references updated for custom material expression Custom.
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogUObjectArray: 27679 objects as part of root set at end of initial load.
 LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
 LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
 LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
 LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogAssetRegistry: FAssetRegistry took 0.0202 seconds to start up
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogHMD: Failed to initialize OpenVR with code 108
 LogEngine: Initializing Engine...
 LogAIModule: Creating AISystem for world NewWorld
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.03s 46MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 8192mb
 LogCook:Display: Mobile HDR setting 1
 LogCook:Display: Done creating registry. It took  0.00s.
 LogFileCache: Scanning file cache for directory 'C:/Users/Brandon/Desktop/MyProject/Content/' took 0.02s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/Brandon/Desktop/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world FirstPersonExampleMap
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 48.481ms to complete.
 LogFileHelpers: Loading map 'FirstPersonExampleMap' took 8.909
 LogCollectionManager: Loaded 0 collections in 0.001948 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/Brandon/Desktop/MyProject/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Brandon/Desktop/MyProject/Content/Developers/Brandon/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory 'C:/Users/Brandon/Desktop/MyProject/Content/Collections/' took 0.00s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0090 seconds. Added 1979 classes and 343 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogLoad: Full Startup: 139.76 seconds (BP compile: 0.78 seconds)
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 700 MB
 LogRenderer: Reallocating scene render targets to support 700x508 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 33.3178 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000166 seconds (updated 0 objects)
 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere)
 Running C:/Program Files/Epic Games/UE_4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="C:/Users/Brandon/Desktop/MyProject/MyProject.uproject" -game -progress -2015
 Discovering modules, targets and source code for game...
 LogHotReload: Recompiling module MyProject...
 LogVSAccessor:Warning: Couldn't access Visual Studio
 Recompiling MyProject...
 Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject -Module MyProject Win64 Development -editorrecompile -canskiplink "C:/Users/Brandon/Desktop/MyProject/MyProject.uproject"  -2015]
 Creating makefile for hot reloading MyProject (no existing makefile)
 Compiling game modules for hot reload
 Performing full C++ include scan (no include cache file)
 Parsing headers for MyProjectEditor
   Running UnrealHeaderTool "C:\Users\Brandon\Desktop\MyProject\MyProject.uproject" "C:\Users\Brandon\Desktop\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 Reflection code generated for MyProjectEditor in 8.9060267 seconds
 Performing 7 actions (2 in parallel)
 [2/7] Resource PCLaunch.rc
 PCH.MyProject.h.cpp
 [3/7] Resource ModuleVersionResource.rc.inl
 MyProject.cpp
 Spline_Sphere.cpp
 C:\Users\Brandon\Desktop\MyProject\Source\MyProject\Spline_Sphere.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled headerC:\Users\Brandon\Desktop\MyProject\Source\MyProject\MyProject.cpp: error C4599: '/IC:\Program Fil
 es (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled header
 MyProject.generated.cpp
 C:\Users\Brandon\Desktop\MyProject\Intermediate\Build\Win64\UE4Editor\Inc\MyProject\MyProject.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled header
 -------- End Detailed Actions Stats -----------------------------------------------------------
 ERROR: UBT ERROR: Failed to produce item: C:\Users\Brandon\Desktop\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
 Total build time: 700.58 seconds
 CompilerResultsLog: New page: Compilation - Oct 5, 2018, 5:51:34 PM
 CompilerResultsLog: Info Creating makefile for hot reloading MyProject (no existing makefile)
 CompilerResultsLog: Info Compiling game modules for hot reload
 CompilerResultsLog: Info Performing full C++ include scan (no include cache file)
 CompilerResultsLog: Info Parsing headers for MyProjectEditor
 CompilerResultsLog: Info   Running UnrealHeaderTool "C:\Users\Brandon\Desktop\MyProject\MyProject.uproject" "C:\Users\Brandon\Desktop\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -instal
 led
 CompilerResultsLog: Info Reflection code generated for MyProjectEditor in 8.9060267 seconds
 CompilerResultsLog: Info Performing 7 actions (2 in parallel)
 CompilerResultsLog: Info [2/7] Resource PCLaunch.rc
 CompilerResultsLog: Info PCH.MyProject.h.cpp
 CompilerResultsLog: Info [3/7] Resource ModuleVersionResource.rc.inl
 CompilerResultsLog: Info MyProject.cpp
 CompilerResultsLog: Info Spline_Sphere.cpp
 CompilerResultsLog: Info C:\Users\Brandon\Desktop\MyProject\Source\MyProject\Spline_Sphere.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled headerC:\Users\Brandon\Desktop\MyProject\Source\MyProject\MyProject.cpp: error
  C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled header
 CompilerResultsLog: Info 
 CompilerResultsLog: Info MyProject.generated.cpp
 CompilerResultsLog: Info C:\Users\Brandon\Desktop\MyProject\Intermediate\Build\Win64\UE4Editor\Inc\MyProject\MyProject.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 248 does not match precompiled header
 CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
 CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: C:\Users\Brandon\Desktop\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
 CompilerResultsLog: Info Total build time: 700.58 seconds
 LogMainFrame: MainFrame: Module compiling took 701.778 seconds




I even uninstalled Visual Studio and reinstalled it and I still get this error. Does anyone know what's going on?

Product Version: UE 4.11
Tags:
more ▼

asked Oct 06 '18 at 09:06 AM in C++ Programming

avatar image

Brandon236
88 29 40 45

avatar image TheDreamCatcher Oct 06 '18 at 02:44 PM

have you install the component for game dev in visual studio?

avatar image Brandon236 Oct 06 '18 at 07:31 PM

I did and it still didn't work. Are there any other components that need to be installed?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question