Make camera component detect collison on walls?

Hello there,

am new to unreal (not native English-speaker too) and i have been using it for few weeks now.

Since i come from Architecture (Arch viz) background, i have done few courses which mostly use “first person” project template and work around until visualization and this was easy until i realize i have to go through unwarp UV process from 3ds max etc, so i came across Data smith which has been very helpful on that part. Unfortunately, it uses a different template (doesn’t show up on FP template) so i cant seem to access the first person features like stopping a camera to go through any object that has a collision box on it.

can anyone guide me through such process?..maybe something to trigger collision on the camera itself?
anything that can be helpful,

thanks!

so i cant seem to access the first
person features like stopping a camera
to go through any object that has a
collision box on it.

This one is actually quite simple, attach a springarm to a pawn and a camera to that springarm. In the springarm’s settings you can enable automatic collision:

255815-capture.png