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iOS build + my Icon - assembly requires a remote build

Hi there. I can not build a game for ios distribution. When I select my custom icons, it requires a remote build. What should I do? I do not have the ability to collect remotely.

In 4.18 I could collect without problems with my icons, and in 4.20 a remote assembly is required. Why?

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Product Version: UE 4.20
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asked Oct 06 '18 at 06:22 PM in Packaging & Deployment

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avatar image LeFxGuy Nov 01 '18 at 08:19 PM

Are you remote compiling or are you using UE on a Mac?

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1-make sure your project fully blueprint, no c++. 2-disable all third party plugins 3-leave all default enabled plugins to default 4-if you use Crypto disable it uncheck any encrypt marks in Project Settings -> Crypto( clear encryption and signings keys), uncheck Enable Pak Signing. 5-make sure your cert and provision (valid) 6-uncheck Enable Remote Shader Compile in Project setting -> IOS 7-all icons in Project setting -> IOS should be the default icons, you can hack the engine by go to ..\Engine\Build\IOS\Resource\Graphics\ first make a backup of this folder then rename all your icons to the same names in ..\Engine\Build\IOS\Resource\Graphics\ and replace the default engine icons with your icons(they should be the same name and the same size) then go back to engine and go to Project setting -> IOS -> icons and click the little yellow arrow for all icons.

if you follow this infos you will be able to package for IOS from computer in shipping and distribution mode to app store. good luck. another useful links: 1- https://answers.unrealengine.com/questions/174128/object-highlight-with-post-process-material.html?childToView=840338#answer-840338 2- https://answers.unrealengine.com/questions/834383/hello-please-help-me.html

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answered Oct 25 '18 at 06:15 AM

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Luxury Design
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avatar image JohannHirsch Oct 26 '18 at 08:07 PM

I have already tried to do so. This does not work. The icon in App Store Connect is still the standard UE.

avatar image IslandPlaya Nov 02 '18 at 10:36 AM

Long story short. You need a machine running MacOS to usefully produce iOS builds with custom icons and for other reasons. The free way to do it is install MacOS inside VMWare workstation player. Install Xcode and run it once to complete it's setup. Point Unreal remote build at the running virtual machines ip and sort out the login. It works a treat once setup.

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