Projectile velocity relative to world
I have a projectile with tracers that generally work well when I am firing the gun from a stationary position. But my guns are attached to a large aircraft moving about 400 miles per hour +X. When I shoot the guns in the front or rear of the plane it looks fine. But when I use one of the side mounted guns, the bullets don't look right. Because I'm moving so fast in +X, the bullets shoot out and then just wiz by left or right depending which way I'm facing in Y. I suppose that's accurate in reality, but it's looking a bit over exaggerated in UE4. So I figured I could compensate by just increasing the velocity, which only works when I crank up the settings insanely high. The bullets are more controllable but they move so fast I can't see the tracer, and my bullet drop isn't noticeable any more either. Has anyone had experience dealing with these kinds of issues?
asked Oct 07 '18 at 01:16 AM in Using UE4
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