Hello everyone , a few days ago i started a c++ blank project in Unreal and noticed that every time i open the project i have to wait about 15-20 mins for visual studio to parse all the include files and then the first rebuild might take up to 10 mins.I should also not that i am using IWYU , according to Unreal’s article to speed up things.If i had to mention though the worst thing because i have seen that these times are more or less expected is having Visual Studio in a state where it is “Stuck”.
The workflow i am following right now, which proves the most effective is
- Make classes through Unreal’s editor wizard,
- close the editor,
- Work and rebuild in visual studio
- Open and test in the editor.
I have to mention also that usually building/rebuilding eats away my ssd space due to being used for virtual memory resulting sometimes to the errors in the image
.Finally i 'd like to mention that i am using Visual studio 2017, Unreal 4.20, Resharper and my visual studio is installed in my ssd drive and Unreal in an HDD.
Any tips on how to improve performance are more than welcome!Thanks in advance!