'Keep state' doesn't work in sequencer
Hey so in my horror game project I have some simple blinds for the windows. I've made a level sequence that shuts them, but after the sequence they open again. I've right clicked inside the sequencer and enabled 'keep state' but it doesn't seem to do anything at all. Any help?
asked Oct 07 '18 at 01:18 PM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here