Spin the wheel type game
Hi, im new to Unreall and wish to make a spin the wheel type game. I want the player to be able to spin the wheel and Get questions basen on where the wheel stopped.
I have tried to animate The material in BP but I need help with how I’m suppose to get the game to know where the wheel stopped or a better way to make it work.
Any help would be appreciated!
asked Oct 07 '18 at 02:33 PM in Blueprint Scripting
You could do it mathematically by dividing up ranges of rotation into array slots,
but I think the easiest would be to add little overlap or collision volume components manually along the rim, and have another one stationary as the wheel marker, which would detect when one of those pins overlaps with it or stops overlapping. it could get their name and then access a map between the pin names and the questions or scores or other effects that each should cause.
answered Oct 07 '18 at 09:39 PM
ok, so i followed your tips and made the object rotate instead. I have also mad some boxes to detect collision with another Cone actor.
I'm having trouble getting the detection working. How can i go about this?
TY so much for your help! her are my screenshots.
answered Oct 08 '18 at 04:33 PM
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