Simulating Character Blinking by Changing Texture/Material?
So by the title this sounds a little weird but hear my out.
The character I have has their eyes apart of the texture, which means if I want it to blink I'm going to need it to change the texture. Think of like the N64 characters how when they would blink it was obvious a texture or maybe in our case a material was being replaced, that's exactly what I'm trying to do.
I've of course tried looking stuff up but never found anything so I'm going to need a lot of help.
Here's the material for my character if you're wondering
Note: This is not my attempt at making the character blink, I'm completely clueless on that.
Thanks in advanced!
have you tried using a Flipbook? that's how most ue4 users handle animating a texture through several different "sprites".
answered Oct 07 '18 at 08:44 PM
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