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Simulating Character Blinking by Changing Texture/Material?

So by the title this sounds a little weird but hear my out.

The character I have has their eyes apart of the texture, which means if I want it to blink I'm going to need it to change the texture. Think of like the N64 characters how when they would blink it was obvious a texture or maybe in our case a material was being replaced, that's exactly what I'm trying to do.

I've of course tried looking stuff up but never found anything so I'm going to need a lot of help.

Here's the material for my character if you're wondering alt text

Note: This is not my attempt at making the character blink, I'm completely clueless on that.

Thanks in advanced!

Product Version: UE 4.19
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asked Oct 07 '18 at 03:13 PM in Blueprint Scripting

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avatar image Roemmelito Oct 09 '18 at 12:24 AM

Bumping, still need help.

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have you tried using a Flipbook? that's how most ue4 users handle animating a texture through several different "sprites".

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answered Oct 07 '18 at 08:44 PM

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avatar image Roemmelito Oct 07 '18 at 10:12 PM

It switches the texture but it's weird because the texture doesn't really go correctly with the model. For Instance, the characters foot texture would be where the face texture should be, and vice versa.

Here's the script, but we're on the right track so that's good :)

alt text

avatar image mightyenigma Oct 08 '18 at 01:46 AM

Wish i could help you beyond that - i myself havent used flipbooks yet!

avatar image Roemmelito Oct 08 '18 at 02:02 PM

That's alright, thanks for the help in the first place though, you put me in the right direction.

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I made same-ish functionality for LED display of a robot. But instead of flipbooks I used material function called "SubUV_Function" which comes with engine. I think it worth the shot as well. alt text

matsubuv.png (97.4 kB)
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answered Oct 09 '18 at 03:55 AM

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