Simulating Character Blinking by Changing Texture/Material?

So by the title this sounds a little weird but hear my out.

The character I have has their eyes apart of the texture, which means if I want it to blink I’m going to need it to change the texture. Think of like the N64 characters how when they would blink it was obvious a texture or maybe in our case a material was being replaced, that’s exactly what I’m trying to do.

I’ve of course tried looking stuff up but never found anything so I’m going to need a lot of help.

Here’s the material for my character if you’re wondering

Note: This is not my attempt at making the character blink, I’m completely clueless on that.

Thanks in advanced!

have you tried using a Flipbook? that’s how most ue4 users handle animating a texture through several different “sprites”.

It switches the texture but it’s weird because the texture doesn’t really go correctly with the model. For Instance, the characters foot texture would be where the face texture should be, and vice versa.

Here’s the script, but we’re on the right track so that’s good :slight_smile:

Wish i could help you beyond that - i myself havent used flipbooks yet!

That’s alright, thanks for the help in the first place though, you put me in the right direction.

Bumping, still need help.

I made same-ish functionality for LED display of a robot. But instead of flipbooks I used material function called “SubUV_Function” which comes with engine. I think it worth the shot as well.

256047-matsubuv.png