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How can I loop an animation with a State Machine?

I have an animation blueprint with a state machine controlling 2 animations. The first animation should only be played once, but after it is complete, I need it to start the second animation, and that second animation should loop continuously. So again, animation 1 plays once, and animation 2 loops. These loops are not controlled by the player, they are just objects following a path that play once the level starts.

I thought about using a blendspace to do it, but I can't combine a single play animation with a loop animation in the same one, which is why I want to use the state machine. I tried just connecting the arrows from the loop back to itself, but doing that doesn't allow me to plug that back into the entry node. alt text

alt text

Product Version: UE 4.19
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plane-loop.jpg (48.2 kB)
loop.png (9.1 kB)
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asked Oct 07 '18 at 06:39 PM in Using UE4

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live4film
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