Replicate Steam avatars to server and other clients
I'm interested in getting connected clients' Steam avatars and displaying them to the server and other connected clients. I am using the Advanced Sessions plugin. I can't seem to get the unique net id for the players to replicate however I try.
I'm storing player information in a structure and I've tried passing the unique net id into the structure, but by the time I try to pull the data and set a binded UMG variable, the net ID is invalid. The output from printing the string of the ID is "ERROR: Bad Net ID".
I also tried to store the return value for the "Get Steam Friend Avatar" node, which is a Texture 2D, but it also becomes either null or invalid by the time it gets to UMG.
I will gladly post more specifics on how I'm handling the whole process if needed, but if anyone knows in general if this is possible or how I might go about doing it, any tips would be much appreciated.
asked Oct 08 '18 at 03:51 AM in Blueprint Scripting
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