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Replicate Steam avatars to server and other clients

I'm interested in getting connected clients' Steam avatars and displaying them to the server and other connected clients. I am using the Advanced Sessions plugin. I can't seem to get the unique net id for the players to replicate however I try.

I'm storing player information in a structure and I've tried passing the unique net id into the structure, but by the time I try to pull the data and set a binded UMG variable, the net ID is invalid. The output from printing the string of the ID is "ERROR: Bad Net ID".

I also tried to store the return value for the "Get Steam Friend Avatar" node, which is a Texture 2D, but it also becomes either null or invalid by the time it gets to UMG.

I will gladly post more specifics on how I'm handling the whole process if needed, but if anyone knows in general if this is possible or how I might go about doing it, any tips would be much appreciated.

Product Version: UE 4.20
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asked Oct 08 '18 at 03:51 AM in Blueprint Scripting

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avatar image gon. Nov 18 '18 at 11:15 PM

did u find a solution or fix to this?¿

avatar image Drgy55 Mar 14 '19 at 02:02 AM

Late reply here, but no, unfortunately I still have not. I've shelved this issue to work on more pressing things, hoping something comes up by the time I get back to it.

Anecdotally, I did figure out how to pull avatars from my friends' list, but that same method didn't work across non-friend accounts. There must be a way to do this, because Tekken 7 does it, but I'm not sure if it's possible using the Advanced Sessions BP plugin or not.

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