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How to import .csv to FGameplayTagTableRow ?

I am trying to import a csv table like so to the structure in FGameplayTagTableRow as described here https://docs.unrealengine.com/en-us/Gameplay/Tags : alt text

 /** Simple struct for a table row in the gameplay tag table row and element in the in list */
 USTRUCT()
 struct FGameplayTagTableRow : public FTableRowBase
 {
     GENERATED_USTRUCT_BODY()
 
     /** Tag specified in the table */
     UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=GameplayTag)
     FName Tag;
 
     /** Developer comment clarifying the usage of a particular tag, not user facing */
     UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=GameplayTag)
     FString DevComment;

but every time I get error that column Tag not defined or DevComment not defined. Please advice.

Product Version: UE 4.20
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asked Oct 08 '18 at 02:54 PM in Blueprint Scripting

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Found the culprit. Saving and renaming an excel file with csv does not change the format of the data to become comma seperated. What you need to do is make a .txt file, copy paste values like so :

     ,Tag,      DevComment
 0    ,Tag1,       Some comment1
 1    ,Tag2,    Some comment2
 2    ,Tag3,    Some comment3

Then it will be straightforwardly imported.

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answered Oct 08 '18 at 08:49 PM

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