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[Closed] Foliage by bounding box is possible?

When dawing static meshes as folaige they tend to overlap. Is there a way existing to prevent overlap? Can each instance be tested for overlapping bounds and be either weeded out at the end of the stroke, or simply not added in the first place?

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asked Mar 11 '14 at 04:05 AM in Everything Else

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avatar image ash22 Jul 08 '14 at 10:35 AM

Doesn't the [Radius] parameter help to reduce overlapping?

Search for 'radius' in: https://docs.unrealengine.com/latest/INT/Engine/Foliage/index.html

avatar image Tim Hobson ♦♦ STAFF Jul 08 '14 at 06:47 PM

Hi ash22,

This is an archived post from our Beta. Some of the information in here is out dated and/or may no longer be relevant.

If you have a question about this make sure to post a new question on the AnswerHub.

Thank you!

Tim

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The question has been closed Jul 08 '14 at 06:47 PM by Tim Hobson for the following reason:

Archived post from beta generating comments


1 answer: sort voted first

Hi Tom,

Thank you for your question. This feature is not available yet in Rocket, but I have created a feature request for you. The request has been added to our database. If there is anything else you would like to see in a future build of Rocket, please let us know.

Thanks, Alexander

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answered Mar 11 '14 at 04:05 AM

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