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How does level streaming work in multiplayer?

I am just curious about how level streaming works in multiplayer. How can it we sync up logic and data even when the 'level' isnt loaded. Especially with destructible assets. And is there an 'LOD' system for entire levels, instead of level streaming? Thanks!

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asked Aug 14 '14 at 10:10 AM in Using UE4

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AemonBarz
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Hey AemonBarz,

Please take a look at this post for a discussion on the topic:

https://answers.unrealengine.com/questions/46369/multiplayer-level-streaming.html

LODs are used in Static Meshes and Materials, so I'm not sure what you mean about using it for entire levels. For Multiplayer, LOD should only change for the player based on the player's position relative to the Actor and not other players' positions.

Hope that helps!

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answered Aug 14 '14 at 09:20 PM

avatar image AemonBarz Aug 15 '14 at 03:33 AM

Thanks mate!

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