How does level streaming work in multiplayer?

I am just curious about how level streaming works in multiplayer. How can it we sync up logic and data even when ‘level’ isnt loaded. Especially with destructible assets. And is there an ‘LOD’ system for entire levels, instead of level streaming? Thanks!

Hey AemonBarz,

Please take a look at this post for a discussion on topic:

LODs are used in Static Meshes and Materials, so I’m not sure what you mean about using it for entire levels. For Multiplayer, LOD should only change for player based on player’s position relative to Actor and not other players’ positions.

Hope that helps!

Thanks mate!