[Packaging] Can someone help explain this error message?

I receive this exception every time I try to package my project. I don’t know what the error is pointing towards.

Log: Log - Pastebin.com

My project is blueprint and c++ and I am using Apex Destruction and the Sound Visualizations Plugin.

The errors I can see are fairly ambiguous and don’t result with much when searched up. I was just wondering if the log file had any indication of where my error lies.

Thanks

Hi there, please take a look at this thread ERROR: Game target not found. When building for android - Blueprint - Epic Developer Community Forums
as well as this Packaging - Game target not found - Platform & Builds - Epic Developer Community Forums
It might help.

Regards.

Thank you for pointing me to those pages.

It was the second comment on the first link that helped me solve my issue.

I ran into something like this. It happened when I used one project as a basis for another and renamed things. In my case, I accidentally omitted the dot in “Source/[ProjectName].Target.cs” between the name of my project and “Target”. Very hard to know what was wrong from the error, but afterwards it compiled like normal. I suspect its something similar - something in one of the build files.

It was tricky to see in my case, since there are two files: “Source/[ProjectName].Target.cs” and “Source/[ProjectName]Editor.Target.cs”. Since the editor one was fine, I didn’t run into this problem until packaging. In my case this was all on Windows, so not necessarily related to the platform I think.