about use scene capture draw to scene target texture
i use scene capture render a target and end of get a border serration texture ,how to do hidden border blur?
asked Oct 09 '18 at 05:59 AM in Using UE4
the default size of the render target is 256x256. if you increase the resolution it won't be so pixelated. just be aware the larger the texture the more work the computer has to do to fill it.
answered Oct 10 '18 at 05:24 AM
I guess you should theoretically be able to apply a post processing material to the rendertarget, which does a blur (and with it some kind of AntiAliasing), like shown In this release notes
But, on the other hand, I did a little research and I did not find a good tutorial on how you actually apply the blur within a material.....
answered Oct 11 '18 at 12:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here