About use scene capture draw to scene target texture

i use scene capture render a target and end of get a border serration texture ,how to do hidden border blur?

I don´t understand what you mean - can you post a picture?

OK ,

256089-tim图片20181010111327.png ,render texture look is very blur , border have a little particle 。 maybe i don’t have current set render setting。 please help me look,i should to do。At least it doesn’t look a little serrated。。。。

look the picture render texture 2D is very blur , In especial border part, maybe i don’t have right render settings , please help me to look at , and i should how to do 。thank you very much!!!

the default size of the render target is 256x256. if you increase the resolution it won’t be so pixelated. just be aware the larger the texture the more work the computer has to do to fill it.

i try to set default size of the render target is 2080*2080 , but there are still blur and look like just
a little change. Is there any other solution? thanks for your help.

One thing that just makes your SceneTexture “look better” is changing the Capture Source to Final Color (LDR) in RGB.

256227-scenecapture-finalcolor.jpg

But what is it you want to do with the SceneTexture?

I guess you should theoretically be able to apply a post processing material to the rendertarget, which does a blur (and with it some kind of AntiAliasing), like shown In this release notes

But, on the other hand, I did a little research and I did not find a good tutorial on how you actually apply the blur within a material…

i want use scene texture to do player info panel , but because this question lead to don’t use ~~~

i don’t use anything post processing material to the render target , just sample render ,i want a clear scene texture ~~~~