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Stretched blocking volumes not functioning properly

alt textI've got a corner of a large landscape blocked off with towering blocking volumes which I've stretched from a base of 20,000 Unreal Units to 100,000 with the geometry editing tool.

But when I switch over to Player Collision view, this is what I see (from the same camera perspective and angle).alt text

In Player Collision view, the volumes are far shorter. Additionally, if you look at the blue ink on the image, all these volumes have reverted (in the Player Collision view) to ninety-degree angles.

Lastly, when I select one of the volumes, you can see how both renderings of the volume are selected. alt text

What's happening here? How do I get the actual player collision on these volumes to render to screen and behave like I want (pictured in the first, Lit image)?

Product Version: UE 4.19
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asked Oct 09 '18 at 04:47 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Oct 10 '18 at 08:15 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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