My VR Is Controlling Both Multipplayer PAWNS!?!?!?

I set up a listen server with two player start points. On the client computer, I connect to the map, with both players using the same mesh/pawn class.

The problem is on my listen server, I can see the other player, but my VR is also controlling that players pawn. On my client computer, I can’t see any movement at all.

Is this a technical VR related issue or is this simply a replication issue that I can figure out through trial and error with the replication docs?

Thanks!

Blockquote
Sir, THANK YOU, THIS IS THE MOTIVATION I NEED TO GET ME THROUGH THIS!!! I. WILL. NOT. FAIL!!!

It’s a replication issue that you can figure out :wink:

There is also a community template that shows it working:
https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template
that might help you out :wink: