My VR Is Controlling Both Multipplayer PAWNS!?!?!?
I set up a listen server with two player start points. On the client computer, I connect to the map, with both players using the same mesh/pawn class.
The problem is on my listen server, I can see the other player, but my VR is also controlling that players pawn. On my client computer, I can't see any movement at all.
Is this a technical VR related issue or is this simply a replication issue that I can figure out through trial and error with the replication docs?
asked Oct 09 '18 at 06:16 PM in Using UE4
Pizza Planet Sid
It's a replication issue that you can figure out ;)
There is also a community template that shows it working: https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template that might help you out ;)
answered Oct 09 '18 at 06:22 PM
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