How to fix a custom software cursor placement for high dpi monitor in PIE?
When I'm trying to use a custom software cursor (with an UMG widget), it's placed wrong in PIE mode (either inside the editor or in a new window). Please look for the screenshot (it's a "Run in a new window" option, not a fullscreen).
With standalone game everything is ok.
If switch off the editor support for High DPI monitors – everything works good.
I have found several similar questions but no real solution (except an advice to set the compatibility mode for the UE4 executable).
UPDATE: just checked the new 4.21.0 preview 1 – and the bug is fixed in it!
Steps to reproduce:
The issue is fixed in 4.21.0-Preview1.
Here is the very specific cherry-pick of the fix code, it can be applied for the 4.20.* UE4 source (didn't checked 4.19 or older versions).
Follow this question
Once you sign in you will be able to subscribe for any updates here