Y Rotations Issues

I feel like I should have posted here first,

For Y Axis, We should be able to grab correct rotations data out of box without having to do anything special, and not have to worry about that gibberish with X znd Z = -180 and Y axis bouncing around all over the place between 0 and 90 and -90 ect ect…… ( My project is being held up because of this bug and or limitation)

Here is a much better description of whats going on.

Hello TuxMask75,

if you would like to make a feature request, you can do so here: Feature Request
I’m going to close this topic, as it is linked to a duplicate question; in regards to your gameplay design issue and how Unreal handles Pitch rotation.

Thanks.