Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do you rotate a pawn or actor upside down?

I have been bashing my head against the wall for a week trying to figure this out. Found a lot of articles talking about rotation bugs and tried to lay it out as suggested, but it just doesn't seem to want to rotate beyond 90 or -90 unless it is a large degree, like going around in a circle.

I've tried Control Rotation, World/Relative rotation, lerp, rinterp to, everything I can think of really. I would like to rotate using a timeline, but to simple it down in this example I simply used Set Control Rotation with no 'animation' options.

Rotating to 0, 90, -90, or 270 works. It just seems like -180/180 don't work, well really anything above 90 seems to get rounded down to 90 and anything above 270 puts you at -90 (using mouse click to break hit under cursor and print string of rotators, also tried timeline to see "path" the rotation takes)

Sometimes if I do rinterp to with it going from 90 to 180 and keep other axis attached, it seems like it will rotate other axis even though they're 0 to start and 0 to end.

Here's a video demonstrating this issue, and screenshot below. How would I rotate a pawn or actor upside down?? If this is a bug in blueprints, does someone know a solution in c++ and I can just make a custom blueprint function library with it?

https://www.youtube.com/watch?v=qQhe8qGpP1c alt text

Product Version: UE 4.20
rotator.png (98.9 kB)
more ▼

asked Oct 10 '18 at 02:40 AM in Blueprint Scripting

avatar image

8 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

.. this might not work... but have you tried using a player camera manager and setting the roll limits to +/- 360

more ▼

answered Oct 10 '18 at 04:04 AM

avatar image

1.1k 9 17 20

avatar image CosmicCarnage420 Oct 10 '18 at 04:25 AM

I LOVE YOU! This fixed my problem.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question