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Is there any way to keep the rotational physics locked while still rotating a component?

I want regular physics on while the rotation physics is locked which works. But I want to change the orientation of the objects with blueprints(non-physics means). Is this possible? It seems locking rotational physics locks all forms of rotation.

Thanks, Austin Burbridge

Product Version: UE 4.20
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asked Oct 10 '18 at 05:57 AM in Using UE4

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AustinLee0
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avatar image Everynone Oct 10 '18 at 09:49 AM

Not sure if I understood you right but you can constraint axes for physical objects and also work with local rotations. This, combined with component parenting, gives you quite a bit of options when it comes to handling rotations. There is also Transform Rotation which translates from local to world space.

Again, somehow I feel I did not answer your question.

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