When I package my game,it has this promble:
The clipboard’s log:
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1384]
No outstanding IO, no nodes in the queue, yet we still have 23 'AddedNodes' in the graph (with 1 boot nodes).
0x000000002FD6A388 KERNELBASE.dll!UnknownFunction []
0x000000007E6FE1C0 PkgBugTest.exe!UnknownFunction []
0x000000007E29878B PkgBugTest.exe!UnknownFunction []
0x000000007DFA1038 PkgBugTest.exe!UnknownFunction []
0x000000007E5DAC32 PkgBugTest.exe!UnknownFunction []
0x000000007E5D9724 PkgBugTest.exe!UnknownFunction []
0x000000007E635C04 PkgBugTest.exe!UnknownFunction []
0x000000007E5FB635 PkgBugTest.exe!UnknownFunction []
0x000000007E402F1D PkgBugTest.exe!UnknownFunction []
0x000000007E4029E6 PkgBugTest.exe!UnknownFunction []
0x000000007E41BD9B PkgBugTest.exe!UnknownFunction []
0x000000007E426DA2 PkgBugTest.exe!UnknownFunction []
0x000000007E4262B3 PkgBugTest.exe!UnknownFunction []
0x000000007E425D79 PkgBugTest.exe!UnknownFunction []
0x000000007DF68684 PkgBugTest.exe!UnknownFunction []
0x000000007DF67E40 PkgBugTest.exe!UnknownFunction []
0x000000007E4DFE35 PkgBugTest.exe!UnknownFunction []
0x000000007E429C80 PkgBugTest.exe!UnknownFunction []
0x000000007E409EA5 PkgBugTest.exe!UnknownFunction []
0x000000007DF85CBC PkgBugTest.exe!UnknownFunction []
0x000000007DF7E76A PkgBugTest.exe!UnknownFunction []
0x000000007DF7E9DA PkgBugTest.exe!UnknownFunction []
0x000000007DF8B816 PkgBugTest.exe!UnknownFunction []
0x000000008174191A PkgBugTest.exe!UnknownFunction []
0x0000000033883034 KERNEL32.DLL!UnknownFunction []
0x00000000339D1461 ntdll.dll!UnknownFunction []
0x00000000339D1461 ntdll.dll!UnknownFunction []
Bug recurrence:
1.Create a Thirdperson Example Project whit c++:
2.Add function in GameMode ,It is look like this:
.h
UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"), Category = "CLCProjectGameMode")
static UUserWidget* GetHintPropsWidget(const UObject* WorldContextObject);
.cpp
UUserWidget * APkgBugTestGameMode::GetHintPropsWidget(const UObject * WorldContextObject)
{
UUserWidget *HintWidget = nullptr;
return HintWidget;
}
3.Create Wdiget Blueprint:
In Blueprint:
4.Add create widget function in character:
5.Package this project,and exec the Packaged game,this issue will appear.