Transform a FVector property to Local or World Space
I have a question regarding some FVectors properties that have the meta = (MakeEditWidget = true) in their properties tag, Basically I'm moving this vector to point into certain position where I want to move the player after he does certain interactions in the level, so I'm looking for a way to transform these vectors to World space or local space so the values actually make sense when working with these values, since the current vector values are tied to it's parent so it's not the real local space or world space. So is there anyway to transform these into World or Local space?
Here are a pair of screenshots:
asked Oct 10 '18 at 10:46 AM in C++ Programming
You can use Compose transform in the kismet library.
Just make a transform for your vector with scale 1 and compose it to your actor world transform. Get the location from the result and you should have your world position.
answered Oct 10 '18 at 10:56 AM
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