Invoke a "call" on event in c++ defined in Blueprint
You need to make a BlueprintImplementableEvent and call it in the delegate after it receives a response.
It doesn't need an implementation in C++, just a declaration in the .h and then calling it wherever you like.
Then you can override it in the BP, and it will be fired off when you receive your response. (AKA whenever you call this function in C++, it will fire in the child BP)
Your BP must be a child class of the C++ class.
Maybe something like this
answered Oct 10 '18 at 07:25 PM
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