I backported a trivial fix from 4.20 to 4.19, inside the CMakefileGenerator.cs
file to fix Linux project makefile defects preventing CLion from indexing my game.
How in the world do I get the UE4 source build system to detect that I’ve changed the .cs
file, rebuild that tool, and rebuild all the makefiles. I’ve tried running GenerateProjectFiles.sh
, and that runs but doesn’t seem to change anything. It doesn’t look like it recompiled the makefile generator.
I don’t see anything like a make clean
. And I can only find documentation on how to build UE4 the first time, not how to loop the edit-build-test-edit cycle.