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Counting time while game not opened

So basically I want to develop a clicker game for android. Since there's a feature that adds money over the time (like 5$/sec), the game should also add money while it's closed. And I don't really have an idea to do that in blueprints. I mean i tried like get the last real time second while the game was opened and subtract it from the next time the game has opened.

Product Version: UE 4.20
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asked Oct 10 '18 at 09:05 PM in Blueprint Scripting

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Stickazzii
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answered Oct 10 '18 at 09:44 PM

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Everynone
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avatar image Stickazzii Oct 11 '18 at 09:05 AM

Thank you! :)

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