x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sequencer - Can't Play Sound Cue

Expected Behavior:

Add a Sound Cue Actor from a Scene to Sequencer and "Play" the sound.

Current Behavior [4.20.3]:

No +Tracks are available to Play the sound. Particles and Animations have this ability. Adding an Auto-Activate track and toggling to "on" does nothing.

alt text

Currently, all you can do is toggle the auto activate, but this does not actually "Play" the sound. Event Tracks are a work-around, but it seems odd that it doesn't work on something as simple as audio within the Sequencer Editor. Am I missing something?

Product Version: UE 4.20
Tags:
capture.png (1.2 MB)
more ▼

asked Oct 11 '18 at 01:48 AM in Bug Reports

avatar image

Shadow_Knights_
16 1 3 7

avatar image Jeff A ♦♦ STAFF Oct 11 '18 at 08:40 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You should be able to play sound cues by adding them to an audio track in sequencer. Try this:

alt text

more ▼

answered Oct 11 '18 at 07:05 AM

avatar image

Max.Chen STAFF
2.3k 28 14 69

avatar image Shadow_Knights_ Oct 11 '18 at 05:54 PM

Hello,

Thank you for answering, but this is not what I'm talking about. Please take a look at my previous capture- I need a Sound Cue that's inside the game world ( you know, with attenuation/spatialization, etc. ) to play on command using Sequencer.

The method you described just plays a sound globally. Adding an Audio Track with a sound cue doesn't mean it's referencing the Sound Cue Actor in the Game World.

avatar image Dreamcastgamer 3 hours ago

Has any progress been made on this problem? Im having this issue too were i want o trigger sounds in the world and not a global sound.

Hi Dreamcastgamer!

There is a solution, but it's not as intuitive as I'd hoped- maybe one day they'll update it! =D But it does work the way I needed.

What you need to do is one of two things. In sequencer, click any actor in your scene or place a new empty actor. From what i understand, this acts as a location for your audio cue. You MUST make sure to click the actor you want the audio attached to or else it wont work!

alt text

With the actor selected, physically drag a sound cue onto the actor in sequencer from your content browser. if done correctly, it'll attach itself as a child, and a drop down arrow will appear on that actor.

In the sound properties, apply an attenuation file of your choice. For me this worked.

alt text

With this setup, it'll honor the location and spatialize your audio cue just like it would normally.

capture.png (1.3 MB)
capture2.png (1.4 MB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question