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Sequencer - Can't Play Sound Cue

Expected Behavior:

Add a Sound Cue Actor from a Scene to Sequencer and "Play" the sound.

Current Behavior [4.20.3]:

No +Tracks are available to Play the sound. Particles and Animations have this ability. Adding an Auto-Activate track and toggling to "on" does nothing.

alt text

Currently, all you can do is toggle the auto activate, but this does not actually "Play" the sound. Event Tracks are a work-around, but it seems odd that it doesn't work on something as simple as audio within the Sequencer Editor. Am I missing something?

Product Version: UE 4.20
capture.png (1.2 MB)
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asked Oct 11 '18 at 01:48 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Oct 11 '18 at 08:40 PM


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You should be able to play sound cues by adding them to an audio track in sequencer. Try this:

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answered Oct 11 '18 at 07:05 AM

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Max.Chen STAFF
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avatar image Shadow_Knights_ Oct 11 '18 at 05:54 PM


Thank you for answering, but this is not what I'm talking about. Please take a look at my previous capture- I need a Sound Cue that's inside the game world ( you know, with attenuation/spatialization, etc. ) to play on command using Sequencer.

The method you described just plays a sound globally. Adding an Audio Track with a sound cue doesn't mean it's referencing the Sound Cue Actor in the Game World.

avatar image Dreamcastgamer 3 hours ago

Has any progress been made on this problem? Im having this issue too were i want o trigger sounds in the world and not a global sound.

Hi Dreamcastgamer!

There is a solution, but it's not as intuitive as I'd hoped- maybe one day they'll update it! =D But it does work the way I needed.

What you need to do is one of two things. In sequencer, click any actor in your scene or place a new empty actor. From what i understand, this acts as a location for your audio cue. You MUST make sure to click the actor you want the audio attached to or else it wont work!

alt text

With the actor selected, physically drag a sound cue onto the actor in sequencer from your content browser. if done correctly, it'll attach itself as a child, and a drop down arrow will appear on that actor.

In the sound properties, apply an attenuation file of your choice. For me this worked.

alt text

With this setup, it'll honor the location and spatialize your audio cue just like it would normally.

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