Add Impulse not replicating....
I have a blueprint for "jetpacks" and I've tried everything to get AddImpulse function to work. I have a dedicated server setup for when I test using PIE windows. I tried making custom events, tried making functions to add impulse, I've tried changing variables and functions to replicate. I can't seem to figure it out. I have the Spacebar mapped to let the character "fly." It works once at run. I cannot do it after the first time. Also the amount of movement on the vector it moves isn't the normal amount if not running multiple clients and a dedicated server.
I am using the CharacterMovement component. I have tried just doing it with the "Jump" function, but it's the same thing, it works once and then it isn't even working properly. You move like 2 mm off the ground.
asked Oct 11 '18 at 06:05 AM in Blueprint Scripting
Hi there, please take a look at this thread https://answers.unrealengine.com/questions/381657/replication-through-impulse-problems.html it might help.
answered Oct 11 '18 at 06:16 AM
Does it replicate better to use Character Pawns not simulating physics and LaunchCharacter repeatedly instead?
answered Oct 11 '18 at 06:58 AM
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