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Binding a template function to a delegate

hi there, say....

Enum PacketType { Type1 = 0, Type2 = 1, };

struct DataPacket1 {

 PacketType  typeNumber = PacketType::Type1;
 FVector loc;


struct DataPacket2 {

 PacketType  typeNumber = PacketType::Type2;
 FRotator  Rot;


class A {

  //a template  function to receive any kind of above two structures
  template<typename T>
  void ReceiveData(PacketType typeofpacket, TArray<T>  data);

 Class B obj ;  // obj is a FRunnable object


template < typename T >

DECLARE_DELEGATE_twoParam(FOnReceivingData, PacketType, TArray T)

Class B: public FRunnable {


FOnReceivingData myDelegate;



how can I bind "myDelegate" to "ReceiveData" function in class A.

And is it possible to bind a template function to a delegate ? Please help Thanks.

Product Version: UE 4.19
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asked Oct 11 '18 at 11:03 AM in Using UE4

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