(not really) Overlapping UV's.
UE4 complains that my mesh has overlapping lightmap UV's. Around 11-12%. But when I look at UV's they are fine. And I can't find any visual errors on the mesh after I build lighting. What could be causing this?
asked Oct 11 '18 at 05:55 PM in Using UE4
Have you found an answer to this? I have the same problem and can't find any way to fix this.
answered Jun 20 '19 at 09:37 PM
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