Replication issue or Controller issue? PLEASE!
I'll try to narrow this down so this makes sense, I'm working with a listen server (open map?listen) off of two computers.
Server Project File:
Client Project File:
So when I connect both PCs to the map and press C, on the Server PC the client's pawn is playing the server JUMPING ANIMATION (instead of running).
And when I press C on the client's PC, the server's pawn is playing the client RUNNING ANIMATION (instead of jumping). This is basically causing a "mirror effect" with both pawns.
There's some weird issue where upon animation activation, it just plays the animation stored in the projects BP.
Am I not supposed to switch blueprints around in a multiplayer project? All I'm doing is replacing the jumping animation with the running animation.
I think this is either a controller issue, or a replication issue, which one would you say it is?
Hello, can you provide screenshots of the BP setup? It's a bit difficult to understand what you're trying to do without seeing the code itself.
answered Oct 11 '18 at 10:30 PM
Why not just use the isServer node and a branch when deciding which animation to play, and let them both have the same code for the pawn BP?
answered Oct 12 '18 at 04:22 PM
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