IS it possible to replicate DATA that does not exist on the client's side? PLEASE HELP!
I was wondering:
A) IS it possible to replicate DATA stored on the server that does not exist on the client's side? (example: a jumping animation).
B) Is it possible to replicate the SKELETON/MESH/ and/ or transform data, so if the server skeleton is playing the jump animation, then the client side replicates the skeleton's current transformation values?
I am asking this because I am trying to replicate mocap data from Live Link, and that mocap data is not present on the clients system. I would assume it would be the same process as how VR replicates data.
I appreciate any help,
Yes and No.
As Livelink runs directly into the Animantion Blueprint as a Live Pose, wich is NOT replicated, other CLients can't see this animation. To get it to work, you have to get the bone & curve values from Livelink and replicate them in a blueprint (or better c++ because it will cost you!) You can then build the pose on each client from this replicated data to drive the animation. But as you have to replicate a lot of data very fast, this will not work smoothly for many bones. You might have to think about another way of streaming this data to the client in a better suited way then replication.
answered Nov 06 '18 at 10:07 AM
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