i found a problem where the Blueprint graph tells you that the variable is in use but it is not in use.
How to reproduce:
Create two blueprint actors (Widget, or something else with an event graph).
Create in both blueprints exact the same variable (I used a bool, named "Test").
In one of these blueprints make an cast to the other and get the Test variable.
Compile and save both blueprints.
Remove the variable in the blueprint where you cast to the other blueprint.
The blueprint graph tells you now that the variable is in use but you are using the variable with the same name of the other blueprint.
Thank you very much!
Oct 12 '18 at 05:21 AM
in Bug Reports