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Variable is in use


i found a problem where the Blueprint graph tells you that the variable is in use but it is not in use.

How to reproduce:

  1. Create two blueprint actors (Widget, or something else with an event graph).

  2. Create in both blueprints exact the same variable (I used a bool, named "Test").

  3. In one of these blueprints make an cast to the other and get the Test variable.

  4. Compile and save both blueprints.

  5. Remove the variable in the blueprint where you cast to the other blueprint.

  6. The blueprint graph tells you now that the variable is in use but you are using the variable with the same name of the other blueprint.

Thank you very much!

Product Version: UE 4.20
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asked Oct 12 '18 at 05:21 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Oct 12 '18 at 07:34 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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