World Composition - Add Exisiting Levels Feature
When working without World Composition, you are able to simply add an existing level to the levels tab and compile a list of levels to work with, even if they are in completely different folders.
I've noticed that this feature is not available when using World Composition, which makes sense, as it automatically detects all sub-levels inside the folder. However, is it possible to enable this feature via code, so that I am able to add levels in other folders for testing purposes?
The main reason for this is that our team has a lot of testing levels that we do not want to mix with the 'build' map folder. If anyone can confirm that this is possible, that would be great!
asked Oct 12 '18 at 08:56 AM in Using UE4
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