Creating 'hinges' to components in the Product Viewer

Hi All,

I recently posted this question on the forum (Fixing Pivots to movable mesh in the Product Viewer - Datasmith - Unreal Engine Forums) and was given an answer that made sense till about step 3. I’m not very technical when it comes to the blueprints and physics as I come from an ArchViz background.

To recap, I need to create a series of doors that can be opened by clicking and dragging open. The Product viewer template that comes with Unreal Studio and though this system of dragging components about and moving them back works well; the client I’m going to be working for wants to see hinged doors that are dynamic and will be controlled by the user.

I’ve currently set the objects (the door itself and the component to which it is hinged too) to simulate physics and used a PhysicsConstraintActor to lock the axis movement I want. The issue I have now is the product viewer can’t see the door and I can’t move it at all. It’s like it’s invisible to the movement elements of the template. As mentioned before, I got to around step 3 and this is where doing some tweaks to the blueprints came in and I’m very unsure on what I need to do here to achieve this movement. Is anyone able to give me some help in more detail with some screenshots on how they would do it?

Any help is much appreciated! If you require any more information, please just ask!

Thanks in advance.