Can skeleton meshes use auto Lod like Static meshes?

eeem, Lod what uesd to static meshes is very nice. We can get lower face mesh if we change some parameter.It works automatically.But for skeleton meshes, Lod can`t automatic working. We must make the lower mesh and input to Lod level. So we must to make 4 or 5 meshes to to complete a character.But if it is a static mesh, we just need to make the highest mesh.So ,can we make skeleton mesh like static mesh and using LOD to automatically generate low mesh?