How does my npc "know" there is a Nav Mesh?
So I built a Nav Mesh on my level (NavMeshBoundsVolume):
Then I made my NPC randomly move using Blueprints:
He moves on the Nav Mesh perfectly. What I wanted to know is how the hell does my npc know the Nav Mesh when I obviously have not called the variable in my NPC blueprint? Is Unreal that awesome when It sees a Nav Mesh it applies to all characters on the level?
It is hard-coded into the engine. As long as you pick the correct blueprint class for the character it will automatically be linked to the Navmesh.
answered Aug 14 '14 at 06:27 PM
TJ V ♦♦ STAFF
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