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How does my npc "know" there is a Nav Mesh?

So I built a Nav Mesh on my level (NavMeshBoundsVolume): alt text

Then I made my NPC randomly move using Blueprints: alt text

He moves on the Nav Mesh perfectly. What I wanted to know is how the hell does my npc know the Nav Mesh when I obviously have not called the variable in my NPC blueprint? Is Unreal that awesome when It sees a Nav Mesh it applies to all characters on the level?

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asked Aug 14 '14 at 04:01 PM in Using UE4

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JakeOfSpades
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Hi JakeOfSpades,

It is hard-coded into the engine. As long as you pick the correct blueprint class for the character it will automatically be linked to the Navmesh.

TJ

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answered Aug 14 '14 at 06:27 PM

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TJ V ♦♦ STAFF
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avatar image JakeOfSpades Aug 14 '14 at 06:28 PM

Sweet beans, thanks for the answer!

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