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Augmented reality environment probes not work

Hey folks, my setup is the same as in this post explained by Joe Graf: https://medium.com/@joe.j.graf/ar-environment-probes-in-ue4-4-20-afda05bcc587

but the "GetAllTrackedEnvironmentCaptureProbes" function delivers nothing and therefore the skylight has no environment to use and so most of the scene appears black. Could anyone help me please Thank you

Product Version: UE 4.20
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asked Oct 12 '18 at 03:50 PM in Using UE4

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avatar image MosPetrov Jan 25 '19 at 12:34 PM


Did you manage to find a working solution for this problem?

avatar image Lesuge Feb 06 '19 at 09:56 AM

it is working now

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It is working now! I setup everything in the project settings as Joe Graf showed, created a new blueprint class searched in the all class tab for: AR_SkyLight. Then switched this new blueprint with the existing sky light in the scene. Finally I created a new function in the LevelBlueprint as Joe had also shown and connected this function with a little delay of 1 second to the EventTick node in the LevelBlueprint. Then it worked. I used the AR Example Map for 4.21 and an iPad Pro with iOS 12

Joe did a really nice work thank you!

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answered Feb 08 '19 at 12:31 PM

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avatar image MosPetrov Feb 15 '19 at 01:51 PM

Thanks for the solution, I've done exactly what you've said, but when i spawn a object ,they still appear black. Can you post a screenshot of your blueprints ?


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