Augmented reality environment probes not work

Hey folks,
my setup is the same as in this post explained by Joe Graf:

but the “GetAllTrackedEnvironmentCaptureProbes” function delivers nothing and therefore the skylight has no environment to use and so most of the scene appears black. Could anyone help me please
Thank you

Hello,

Did you manage to find a working solution for this problem?

it is working now

It is working now! I setup everything in the project settings as Joe Graf showed, created a new blueprint class searched in the all class tab for: AR_SkyLight. Then switched this new blueprint with the existing sky light in the scene. Finally I created a new function in the LevelBlueprint as Joe had also shown and connected this function with a little delay of 1 second to the EventTick node in the LevelBlueprint. Then it worked. I used the AR Example Map for 4.21 and an iPad Pro with iOS 12

Joe did a really nice work thank you!

Thanks for the solution, I’ve done exactly what you’ve said, but when i spawn a object ,they still appear black.
Can you post a screenshot of your blueprints ?

Regards!

Can you post a screenshot of your blueprints please ?