Orienting a sprite to a particle's velocity vector in cascade

Hi, is there a simple way to orient a sprite texture to the particle’s velocity vector? As the particle moves down the cards here would flip direction. Much thanks!

Yes, this is very simple to do, inside your particle system → click the required module, and in the details panel under Emitter there is a setting called “Screen Alignment”, set that to PSA Velocity.

Hope that helps! :slight_smile:

Slick! Thanks Steve!

No problem! I’m glad I could help. Could you please mark my answer as correct so others can easily find the solution as well? Thank you! :slight_smile: